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PSI

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Devlog

  • v1.2
    January 23, 2026 by Paprivcka
    this update took longer but i pulled through, fucking hate UI coding but its so fun seeing it come togheter, i hope that in the next update i can try to release some smaller patches, since im gonna be... Continue reading
  • v1.12
    January 20, 2026 by Paprivcka
    i actually fixed the performance issue, cool Fixes/Changes: objects now are periodically counted and then updated in batches, this cuts down the lag you might experience only after a few minutes of pl... Continue reading
  • v1.11
    January 12, 2026 by Paprivcka
    turns out that i didnt notice the game dropping frames significantly with alot of enemies on screen, maybe me not actually testing the web export version before uploading it had something to do with t... Continue reading
  • v1.1
    January 10, 2026 by Paprivcka
    2
    an actual substantial amount of work has been done, im working to have the game feeling more exciting, for now im doing a bunch of boring code refactoring, testing some small things every so often Fix... Continue reading
  • v1.01
    January 06, 2026 by Paprivcka
    just a small patch Fixes: Player would sometimes get stuck at half opacity Rare chance of enemies to get stuck inside walls New: Shards no longer blink when they are about to expire, sound also has ch... Continue reading
  • v1
    January 05, 2026 by Paprivcka
    the... Continue reading
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