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Devlog
v1.28
February 26, 2026
by
paprivcka
1
thanks for playing PSI its been a nice ride but ive been feeling a little tired of working on this game, i think that i managed to pull it off, maybe not like everything i actually wanted to in the en...
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v1.27
February 12, 2026
by
paprivcka
Smooth like marble, polish polish polish Fixes/Changes: small bug related to a potential crash when loading an audiogroup you can now use WASD and JKL to move and shoot, yes all three buttons, this al...
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v1.26
February 11, 2026
by
paprivcka
hopefully this doesnt actually ruin the entire game Fixes/Changes: waves now can spawn burst of enemies and has generally more guys per wave theres no longer text for the killstreak, it just shows the...
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v1.25
February 10, 2026
by
paprivcka
1
its been fun, but im almost done Fixes/Changes: timers were being discarded when the game was paused, which allowed you to pause to reset the death timer and iframes you now push shards when hurt and...
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v1.24
February 07, 2026
by
paprivcka
small bugfix, the player would edge his obliteration and only explode on contact, oops...
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v1.23
February 07, 2026
by
paprivcka
soon enough i will be closing development on this small little game and begin working on something just as unimpressive Fixes/Changes: enemies push based on their size, this only slightly changes occa...
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v1.22
January 25, 2026
by
paprivcka
just testing a new web export for the game, through...sigh...... opera gx but i hope that stuff wont lag now, if it does i will have to stop updating the web version, but will in turn start work as so...
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v1.21
January 23, 2026
by
paprivcka
there was just a tiny issue with the menus and restarting the game, thanks to THE GREAT GATSBY for pointing that out for me, i was careless with this release, hopefully nothing breaks also i will prob...
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v1.2
January 23, 2026
by
paprivcka
this update took longer but i pulled through, fucking hate UI coding but its so fun seeing it come togheter, i hope that in the next update i can try to release some smaller patches, since im gonna be...
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v1.12
January 20, 2026
by
paprivcka
i actually fixed the performance issue, cool Fixes/Changes: objects now are periodically counted and then updated in batches, this cuts down the lag you might experience only after a few minutes of pl...
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v1.11
January 12, 2026
by
paprivcka
turns out that i didnt notice the game dropping frames significantly with alot of enemies on screen, maybe me not actually testing the web export version before uploading it had something to do with t...
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v1.1
January 10, 2026
by
paprivcka
2
an actual substantial amount of work has been done, im working to have the game feeling more exciting, for now im doing a bunch of boring code refactoring, testing some small things every so often Fix...
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v1.01
January 06, 2026
by
paprivcka
just a small patch Fixes: Player would sometimes get stuck at half opacity Rare chance of enemies to get stuck inside walls New: Shards no longer blink when they are about to expire, sound also has ch...
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v1
January 05, 2026
by
paprivcka
the...
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